Even the backs are more carefuly conceived than any other modern or "restored" Marseille tarot. Add to that a texture that feels just right in the hands and you have the perfect Marseille deck. Some will object to a few puzzling additions Hadar has made to the traditional images a golden glow above La Papesse's head, eyes on Le Diable's knees but a color scheme paralleling the Four Worlds of the Tree of Life makes the levels of meaning on each card instantly clear for the reader.
The lwb is in French only but you can find a quick definition for each of the Majors on Hadar's web site. If you've never owned a Marseille deck, this is the one to start with. I can only echo others in saying that the clarity, the colours, and the general production values make this a superb Marseille tarot deck. If this is the style of tarot you want, with unillustrated pip cards, then you can't do better than this beautiful deck.
I got it simply as a collector piece, but such is its subdued "magic" that I'm encouraged to use it for readings. I really, really like it!
I hope Kris Hadar continues the excellent work: I have tried out several deck's over the years, but this deck surpass's them all by far. The colors are vibrant, the cards are thick, the box is ridgid and protects very well the cards. Their design is outstanding and each card is filled with messages by the Tarot. I absolutely recommend this deck to all who want to learn the Tarot as much in a traditional setting as with a modern touch to it all.
The Softer colors and finer detail in the artwork make Kris Hadar's Tarot de Marseille restoration a real pleasure to use. It's inspiring me to get over my fear of "unillistrated" pips and actually learn this system. The LWB is only in French. Fortunatelty the author's website has an English mirror. Also kudos to amazon. I'm pretty sure it was standard See all 4 reviews. There's a problem loading this menu right now. Get fast, free shipping with Amazon Prime. Your recently viewed items and featured recommendations. View or edit your browsing history.
Get to Know Us. English Choose a language for shopping. The remaining three players form a temporary team, trying to prevent the bidder from making enough card points. In Petite or Garde, the taker turns the six cards of the chien face up for all to see and then takes them into his hand. He then discards face down any six cards which must not include trumps, kings or the excuse.
In the very rare case that the taker can't obey this rule, he can discard trumps but never bouts ; any trumps discarded must be shown to the other players. The cards discarded by the taker count as part of his tricks. When the discard is complete, the cards are played. The player to the dealer's right leads to the first trick. Each trick is won by the highest trump in it, or the highest card of the suit led if no trumps were played.
The deal is as follows: There is also a suit of twenty-two atouts trump cards. Amazon Rapids Fun stories for kids on the go. This tradition, seven centuries old, originates in the knowledge, science and art of the men who built the cathedrals. Others have also tended to use the initials '"TdM"', allowing for ambiguity as to whether the 'M' stands for 'Marseille' or 'Milan', a region claimed for the origins of the image design.
The winner of a trick leads to the next. You have to follow suit if you can, and if you have no cards of the suit which was led you must play a trump. If trumps are led, the other players must of course follow with trumps if they can. There is a further restriction: If you are unable to do this, you are free to play any trump, but you must still play a trump, even though you cannot win the trick with it.
The excuse is an exception to the above rules. If you hold the excuse you may play it to any trick you choose - irrespective of what was led and whether you have that suit or not. With one rare exception see below , the excuse can never win the trick - the trick is won as usual by the highest trump, or in the absence of trumps by the highest card of the suit led.
It is legal to lead the excuse, and in this case the second player to the trick can play any card, and this second card defines what suit must be followed. Provided that the excuse is played before the last trick, the team that played the excuse keeps it in their trick pile, even though they may have lost the trick to which it was played.
If the trick is in fact won by the opponents of the player of the excuse, the trick will be one card short; to compensate for this, the team that played the excuse must transfer one card from their trick pile to the winners of the trick. This will be a 0. If the excuse is played in the last trick, the excuse is taken by the team who wins the trick. They say that if the Excuse is played to the last trick it changes sides. So according to the FFT rule, if an opponent of the bidder plays the Excuse to the last trick, the declarer captures the Excuse even if he does not win the trick.
There is just one extremely rare case in which the excuse can win a trick: There are some special bonuses. The scores for these bonuses are not card points, so they do not help you to win your bid.
They are extra points which can be scored in addition to what you win or lose for your bid. The trumps must be sorted so that the other players can easily see what is there. This is a bonus which occurs if the 1 of trump is played in the last trick. In this case the team that takes the last trick wins the bonus 10 points. The score depends on whether it was announced in advance:.
If one side has won all the tricks except the last, and then leads the excuse to the last trick, the excuse wins. This special rule, which probably comes up about once in a lifetime, allows a chelem to be made by a player with the excuse. When making a chelem with the excuse in this way, it counts as petit au bout if you win the 1 of trumps in the second last trick. At the end of the hand, the taker counts his card points and the opposing team pool their tricks and count their card points.
The six chien cards are added to the taker's tricks, unless the bid was "Garde contre le chien", in which case the chien cards are added to the opponents' tricks. The taker wins if he has enough card points , depending on the number of bouts in his tricks. This total is multiplied by a factor mu depending on the bid:. The following bonuses are then added or subtracted if they apply; they are not affected by the multiplier:.
The calculation of the score, expressed as a formula, is: The calculated points are either won by the taker from all three opponents or lost by the taker to all three opponents. The opponents always win or lose equally: A bids garde and has 56 card points with 2 bouts. B bids garde, has 49 card points with 3 bouts and takes the last trick with the 1 of trump. C bids garde, has 40 card points with 2 bouts and the other team takes the last trick with the 1 of trump. C bids garde with 3 bouts, and takes 41 card points, but the other team captures his 1 of trumps in the last trick.
C now only has two bouts in tricks so his target score becomes The game is essentially the same as with four players. Each player is dealt 24 cards, in packets of 4. Because the tricks contain an odd number of cards, there will sometimes be an odd half card point when counting. This is rounded in favour of the taker if he wins, and in favour of the opponents if he loses. If the taker is half a point short of the target, the bid is lost by one card point. Each player is dealt 15 cards, so there are only 3 cards in the chien.
Half card points are treated as in the three player game. With five players, there are two teams.
Before exposing the talon, the taker calls a king and the player who has that card plays as the partner of the taker; the other three players play as a team against them. If the taker has all four kings, he may call a queen. The holder of the called king must not say anything to give away the fact that he has it. The identity of the taker's partner is only revealed when the called king is played, though it may be suspected earlier from the fact that the holder of the king will try to help the taker.
If the called king or queen is found to be in the chien or in the hand of the taker, then the taker plays alone against four opponents. Many people play that when the taker has a partner, the taker pays or receives double, while the partner and the three opponents pay or receive singly. Others play that the taker and partner split the gain or loss equally between them, which is more awkward, because it can lead to fractional scores. If the taker plays alone, the taker's win or loss will of course be four times that of each opponent. In the five player game with calling a king, some people play that you are not allowed to lead the suit of the called king in the first trick, except that if the holder of the king happens to be on lead, the king itself may be led.
There used to be a bid between petite and garde called pousse ; the conditions are the same but the score is different - some players still allow this. On the other hand some play without petite, so that the lowest bid is garde. Some play that a player dealt the petit 1 of trumps alone i. The player then plays the petit as though it were another excuse - it loses the trick, but the player keeps the card.
Practice varies as to whether "petit imprenable" is declared immediately after the deal, when the player plays to the first trick, or not until the petit itself is played. Some play that a player who is dealt the excuse but no other trumps is also allowed to cancel the hand.
Some people require the declarations to be made before the first lead, rather than at declarer's first turn to play. Apart from the tournament scoring given in the main account, there are many alternative scoring system in use. When playing with the pousse bid, the multipliers may be: French Tarot used to be played with pools mouches.
This method is a little cumbersome and has been dropped for club and tournament play, but it may still be encountered in informal games. At the beginning of the game, and subsequently whenever there are no mouches, everyone pays an equal amount say 10 to form a mouche, and the dealer adds an extra 5. A player who wins a contract takes the largest mouche; a declarer who loses pays into a new mouche equal in size to the largest mouche. At the beginning of each deal, the dealer adds 5 to one of the largest mouche s. When playing with mouches there may be no base payment for the game - only for the card points won in excess of the minimum needed.
The game is basically the same as for four players, but each player has 21 cards in hand plus 18 more on the table in six piles of three, each pile having the top card face up. The deal is as follows: At this point there is a row of six cards face down in front of each player. Now repeat the process, dealing the new cards on top of the old ones, so that each player has six face-down piles of two cards. Then do the same again, but dealing the cards face up on top of the piles, so that each player has six piles of three cards with a face up card on top.